![]() This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Speaking again to the Angler will remove the quest fish from the player's inventory, and reward them with items.The quest fish can only be caught if it is not already in the player's inventory.The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in). ![]() The player will need a fishing pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.On the Desktop version, Console version, and Mobile version, the location of a given quest fish is stated directly underneath the Angler's quote.On the Nintendo 3DS version, the player does not need to press a button, as the quest will be given as soon as the Angler is spoken to.In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to.10.2 Happiness quotes (Desktop, Console and Mobile versions).3.1.3 Other rewards (Old-gen console and 3DS versions).3.1.2 Furniture Rewards (Desktop, Console and Mobile versions).The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer (Desktop, Console and Mobile versions) or its upgrades. Additionally, on Desktop, Console, and Mobile he will gain various stat increases as the player progresses.On Desktop, Console, and Mobile, he will throw Frost Daggerfish at nearby enemies when threatened, dealing 10 / 15 / 17 damage at the start of the game. If the Sleeping Angler is killed, he will still be able to respawn afterwards if the Angler NPC is killed, he will move in again after some time as long as there are vacant houses. Interacting with him in this state with ⚷ Open / Activate will wake him. Rescuing him as the Sleeping Angler, who can be encountered randomly in the Ocean biome on Sand Blocks or on the surface of the water.He will move in once the following criteria have been met: Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he offers various rewards. He does not sell anything, but rather assigns quests to players. The Angler is a unique NPC concerned exclusively with fishing, who appears as a young boy. I want a fish and you're going to find me one! Ask me about it!
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